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Candle Boy

- Unity, Git, GDD, Audacity -

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   The "Zelda Like" project took place along my second year at Rubika, I worked at the heart of a team of 5 people.

    To help us through this 3D video game project on Unity we used versioning and AGILE Management tools.

    On this project in addition to having worked in pairs on the game design, I had a role of gameplay programmer and I took care more especially of the enemies, their AI and the Boss Fight.

    To develop these AI I mainly used State Machines and Game Events, which made possible to set up a modular system usable for different types of enemies.

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