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Ghost Hunters

- Unity, GDD, Arduino, PlayStationMove -

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    Ghost Hunters is an alternative controller project developed for a student project, here is a video trailer made for the Alt Ctrl GDC selections.

    This game takes the form of an old furniture, in which a computer and a short-throw video projector are hidden to avoid a too great distance between the piece of furniture and the wall where the ghosts are displayed, also including various ambient objects incorporating several types of feedback (LEDs, vibrations, sounds, etc.), a camera, and a rifle made with a PlayStation Move controller.

    On this project I was in charge of making the rifle and the ghosts.

    The prototyping of the rifle was the big challenge of this project cause of the integration of PS Move under Unity wich turned out to be much more complex and unstable than expected. It forced us to review the scope and make the game only playable in solo. We were so desperate that during the last week of the project I also made the game playable with a mouse. (Which was very practical in the end for the last moments of polish).

GrilleExemplepsd.png

    For the ghosts, under the lack of time I created a basic AI using simple mathematical calculations to navigate from WayPoint to WayPoint, and allowing to easily create different patterns.

    In the example the red ghost can only make horizontal and vertical moves, so it simply adds to the number of its current position +10, -10, +1 or -1.

 

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