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No Play No Gain
- Unity, Adobe Photoshop & Illustrator -
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I made a Wario Ware with my entire promotion of Game Design.
Each of the 40 students were responsible for creating the concepts for two mini-games and Game Design Documents. These concepts were exchanged with other students now responsible for their development under Unity.
A pole of volunteers was formed in order to create a "Macro" game bringing together all these mini-games in a story mode. They also established a precise coding architecture for the 80 mini-games to facilitate their integration into the Macro-game.
Besides the mini-games, I participated in the debuging of the other games which didn't respect the architecture or with other problems.
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