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ZellinArena

- Unity, Git -

    In a team of 12 including 3 programmers, we realized this prototype in two weeks under the supervision of a team from Ankama.
   The objective was to create a prototype based on their game in development Waven. Zellinarena is a 1v1 fighting game inspired by tactical rpg and games such as Slay the Spire for its deck building system during the game.
   Gameplay is focused on placement / displacement mechanics, invocations and traps. At each turn the player receives a challenge, if he success he'll unlocks a more powerful spell and add it to his deck.

    I was mainly responsible for developing the system of Spells that can contain several effects and launch patterns, and the Deck wich allow a rotation of the available Spells. I've used Interfaces, abstract classes and lists to adapt to the great modularity required for the project.


   To deal with the time constraints and to have a prototype with the least number of bugs, we have developed from the start our features in the most modular way possible. It was a success since we managed to deliver a clean prototype, with only a few problems of UX or display, in time.

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