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ICONIK - Gameplay Developer
- Unity, Git, Jira -
Projets non annoncés
I arrived at ICONIK as a Gameplay Developer intern, I was quickly able to find my place in a new hunting game project in VR, being specialized in the artificial intelligence development, I was directly responsible for integrating different animal behaviour described in a Game Design Document.
Animal IAs were made in nodal thanks to a unity plugin. I was then in charge to develop the behavior and interactions of a companion AI by pushing this plugin further and programming my own nodes in C#. I was also able to participate in creative decisions while taking over the GDD
I then participated in the realization of several prototypes of VR games by participating in creative meetings, brainstorming and rapid prototyping of features and game levels.
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